Season 4: Vampire / Moonlit Elegy
Tables: 11
Updated 10/12/2026
| Season | Theme |
|---|---|
| Season 2 | Winter / Everfrost |
| Season 3 | Dinosaur Origin |
| Season 4 | Vampire / Moonlit Elegy |
| Season 5 | Theme not yet confirmed |
| Season 3 | Season 4 |
|---|---|
| Raptor | Werewolf |
| Stegosaurus | Succubus |
| Cretaceous Dragon Scale / Cretaceous Scales | Shadow Blood Crystal |
| Cycad Leaf / Fern Leaves | Holy Water |
| Dinosaur Egg / Ancient Dino Eggs | Silver Moon Coin |
| Building | Main benefit | Upgrade decision |
|---|---|---|
| Shadow Spring | Produces Holy Water | Establish production early; improve it when Holy Water is delaying the lab |
| Serum Lab | Raises Virus Resistance | Prioritize a level that lets you beat a stronger hunting target |
| Command Center | Adds seasonal Troop DMG | Develop after hunting and production are established |
| Fire Control Center | Adds seasonal Troop ATK | Compare its next upgrade cost with the other combat buildings |
| Defense Fortress | Adds seasonal Troop DEF | Build combat durability alongside your damage upgrades |
| Resource | Main sources | Main use |
|---|---|---|
| Holy Water | Shadow Spring production | Seasonal building upgrades |
| Shadow Blood Crystal | Ordinary Werewolves and Succubi | Seasonal building upgrades |
| Demon Stone | Seasonal monsters, first-clear reward chests and activities | Mysterious Witch affection |
| Moonlight Voucher | Witch rewards and seasonal activities | Draws in Moonlight Divination |
| Silver Moon Coin / Moon Token | Duplicate cards, monster rewards and event tasks | Silver Moon Shop and Trade Hub Night Market |
| Silver Ingot | Sealed Duchess reward track | Donations for Eternal Night Duke |
| Target | Fuel | Purpose |
|---|---|---|
| Werewolf | 8 | Accessible seasonal farming while resistance develops |
| Ordinary Succubus | 16 | Stronger seasonal target and a source of construction crystals |
| Night Succubus | 16 | Night Falls objectives and weekly ranking |
| Season week | Length of each night window |
|---|---|
| 1 | 1 hour |
| 2 | 2 hours |
| 3 | 3 hours |
| 4 | 4 hours |
| 5 | 5 hours |
| 6 | 6 hours |
| 7 | 7 hours |
| 8 onward | Eternal Night |
| Screen | What to do there |
|---|---|
| Mysterious Witch | Deliver stones and claim affection rewards |
| Moonlight Divination | Spend vouchers for a chance to draw cards |
| Moonlight Collection | Inspect owned and missing cards and collection bonuses |
| Moonlight Blessing | Assign available cards to formation or global slots |
| Moonlight Operation | Find the associated Succubus hunting objectives |
| Row | Affects | How to choose cards |
|---|---|---|
| 1 | Formation 1 | Match your main team's troops and combat needs |
| 2 | Formation 2 | Use bonuses appropriate to the troops actually deployed |
| 3 | Formation 3 | Build around that formation rather than copying row 1 blindly |
| Global / All | Every formation | Put broadly useful combat bonuses here |
| Activity | Timing | Main job |
|---|---|---|
| Night Falls | Daily at 03:00, 11:00 and 19:00 JP/KR Time | Use the separate nighttime monster reward allowance |
| Hunter’s Contracts | During Night Falls; up to 3 per player per day | Find a Hunter Camp and talk to the Hunter |
| Night Ritual | Monday / Wednesday / Friday; 10 minutes after Night begins; lasts 50 minutes | Attack Night Altars and complete event tasks |
| Sealed Duchess | Tuesday / Thursday / Saturday; 10 minutes after Night begins; lasts 50 minutes | Join the scheduled city-boss activity |
| Dawn Hunt | Sunday | S4 counterpart to S3 Dino Rescue / Black Market Guardian activity |
| Eternal Night Duke | Sunday, after Night begins; summoned by the President | Join the server-wide boss event; available from Week 4 |
| Shop | Currency | What distinguishes it |
|---|---|---|
| Silver Moon Shop / Moon Shop | Silver Moon Coins | Seasonal exchange with items unlocking over time |
| Trade Hub daytime shop | Diamonds | Map-based shop tied to hub access and control |
| Trade Hub Night Market | Moon Tokens | Night shopping competing for the same tokens as the Moon Shop |
| Progress | End-of-season planning |
|---|---|
| Seasonal buildings and their bonuses | Temporary; do not count them as next season's starting strength |
| Moonlight card blessings | Effects end with the season |
| Seasonal city ownership | Part of the map reset, not permanent territory |
| Hero and ordinary account upgrades | Separate from temporary season power |
| Unspent seasonal currency and materials | Check each item's expiry or conversion rule; no universal carry-over rate is established here |