Last Z: Survival Shooter Headquarters Leveling Guide
Updated October 12, 2026
Last Z: Survival Shooter Headquarters Leveling Guide
Optimizing your Headquarters (HQ) in Last Z: Survival Shooter is crucial for progression, unlocking new features, and increasing your power. Your HQ determines the maximum level for your heroes and various other structures within your base. This guide provides a detailed breakdown of the resources, prerequisite buildings, hero level caps, and construction times required for upgrading your HQ from level 1 to 35.
Understanding HQ Upgrades
Each HQ level demands specific amounts of Wood, Food, and Zent. Starting from HQ level 31, Steel also becomes a mandatory resource. Before initiating an HQ upgrade, you must ensure certain prerequisite buildings have reached the required level. These are listed in the table below. Resource values in the table are presented in millions (M).
Headquarters Construction Cost Table (Levels 1–35)
This table outlines the costs to reach each subsequent HQ level. Note that the resources listed are specifically for the HQ upgrade itself; upgrading prerequisite buildings incurs separate costs. The 'Total' row sums up the listed HQ costs.
| HQ Level | Heroes Level Cap | Wood (M) | Food (M) | Zent (M) | Steel (M) | Prerequisite Building 1 | Prerequisite Building 2 | Base Build Time |
|---|---|---|---|---|---|---|---|---|
| 1.0 | 5.0 | 0.012 | — | — | 0.0 | — | — | 0.0 |
| 2.0 | 10.0 | — | 0.0103 | — | 0.0 | — | — | 3s |
| 3.0 | 15.0 | — | 0.0155 | — | 0.0 | — | — | 5s |
| 4.0 | 20.0 | — | 0.0233 | — | 0.0 | City Walls | — | 01m57s |
| 5.0 | 25.0 | — | 0.0466 | — | 0.0 | Assaulter Camp | Radar | 13m20s |
| 6.0 | 30.0 | 0.1399 | 0.1399 | 0.0274 | 0.0 | — | Military Center | 19m43s |
| 7.0 | 35.0 | 0.2799 | 0.2799 | 0.0548 | 0.0 | Training Ground | Alliance Center | 40m38s |
| 8.0 | 40.0 | 0.4479 | 0.4479 | 0.0878 | 0.0 | Assaulter Camp | Laboratory | 01h15m53s |
| 9.0 | 45.0 | 0.7166 | 0.7166 | 0.14 | 0.0 | Hospital | Laboratory | 01h50m14s |
| 10.0 | 50.0 | 0.8599 | 0.8599 | 0.168 | 0.0 | Shooter Camp | Laboratory | 02h45m22s |
| 11.0 | 55.0 | 2.1 | 2.1 | 0.421 | 0.0 | Rider Camp | Laboratory | 03h53m03s |
| 12.0 | 60.0 | 3.6 | 3.6 | 0.716 | 0.0 | City Walls | Laboratory | 05h00m53s |
| 13.0 | 65.0 | 4.0 | 4.0 | 0.788 | 0.0 | Alliance Center | Laboratory | 08h01m47s |
| 14.0 | 70.0 | 5.6 | 5.6 | 1.1 | 0.0 | Assaulter Camp | Laboratory | 12h51m13s |
| 15.0 | 75.0 | 7.8 | 7.8 | 1.5 | 0.0 | Shooter Camp | Laboratory | 18h16m50s |
| 16.0 | 80.0 | 14.0 | 14.0 | 2.7 | 0.0 | Rider Camp | Laboratory | 1d03h25m15s |
| 17.0 | 85.0 | 18.2 | 18.2 | 3.5 | 0.0 | City Walls | Laboratory | 1d15h37m52s |
| 18.0 | 90.0 | 31.9 | 31.9 | 6.2 | 0.0 | Alliance Center | Laboratory | 2d |
| 19.0 | 95.0 | 38.2 | 38.2 | 7.5 | 0.0 | Assaulter Camp | Laboratory | 3d07h55m33s |
| 20.0 | 100.0 | 68.9 | 68.9 | 13.5 | 0.0 | Shooter Camp | Laboratory | 5d09h55m39s |
| 21.0 | 105.0 | 96.4 | 96.4 | 18.9 | 0.0 | Rider Camp | Laboratory | 3d01h23m29s |
| 22.0 | 110.0 | 125.4 | 125.4 | 24.6 | 0.0 | City Walls | Laboratory | 12d |
| 23.0 | 115.0 | 156.8 | 156.8 | 30.7 | 0.0 | Alliance Center | Laboratory | 18d |
| 24.0 | 120.0 | 196.0 | 196.0 | 38.4 | 0.0 | Assaulter Camp | Laboratory | 25d03h44m00s |
| 25.0 | 125.0 | 333.2 | 333.2 | 65.3 | 0.0 | Shooter Camp | Laboratory | 35d03h37m36s |
| 26.0 | 130.0 | 466.5 | 466.5 | 91.4 | 0.0 | Rider Camp | Laboratory | 49d03h28m39s |
| 27.0 | 135.0 | 606.4 | 606.4 | 119.0 | 0.0 | City Walls | Laboratory | 63d20h07m14s |
| 28.0 | 140.0 | 806.5 | 806.5 | 157.7 | 0.0 | Alliance Center | Laboratory | 82d22h33m25s |
| 29.0 | 145.0 | 1100.0 | 1100.0 | 221.3 | 0.0 | Assaulter Camp | Laboratory | 107d18h31m27s |
| 30.0 | 150.0 | 1400.0 | 1400.0 | 277.1 | 0.0 | Shooter Camp | Laboratory | 140d01h16m53s |
| 31.0 | 155.0 | 1200.0 | 1200.0 | 241.4 | 2.2 | Rider Camp | — | 136d22h58m16s |
| 32.0 | 160.0 | 1400.0 | 1400.0 | 289.8 | 3.1 | City Walls | — | 164d08h21m55s |
| 33.0 | 165.0 | 1700.0 | 1700.0 | 347.6 | 4.1 | Alliance Center | — | 197d05h14m19s |
| 34.0 | 170.0 | 2000.0 | 2000.0 | 399.5 | 5.3 | Assaulter Camp | — | 226d19h13m28s |
| 35.0 | 175.0 | 2300.0 | 2300.0 | 459.8 | 6.4 | Shooter Camp | — | 260d19h42m29s |
| Total | — | 14083.9562 | 14084.0399 | 2820.903 | 21.1 | — | — | — |
Quick Tips
- Prioritize Prerequisites: Always check the 'Prerequisite Building 1' and 'Prerequisite Building 2' columns. Upgrading these structures first is essential before you can initiate the HQ upgrade.
- Resource Management: Observe the resource spikes in the table. Plan your upgrades around in-game events or resource bonuses to minimize downtime and conserve speedups.
- Hero Level Impact: Remember that your HQ level dictates the maximum level your heroes can reach. Higher HQ means stronger heroes.
- Steel Requirements: Steel becomes a critical resource starting from HQ level 31. Factor this into your long-term resource gathering strategy.
- In-Game Verification: While this guide provides accurate data, game values can change with updates. Always perform a final check of the requirements and costs within your game's HQ screen before committing valuable resources and speedups.