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Last Z Season 4 Guide: Moonlit Elegy Progression, Cards and Night Events

Updated October 12, 2026

Getting Started in Moonlit Elegy

Vampire / Moonlit Elegy introduces a fresh territory contest alongside resistance-based hunting, Moonlight cards and scheduled nighttime encounters. Your opening priorities are Holy Water production, sufficient Virus Resistance and enough Fuel to cover both hunting periods.

  • Develop Shadow Spring alongside Serum Lab rather than neglecting either building.
  • During Week 1, claim rewards from 30 daytime Fatty monsters and another 30 nighttime Fatty monsters each day.
  • Plan around night starting at 03:00, 11:00 and 19:00 JP/KR Time.
  • Finish as many as three Hunter’s Contracts daily.
  • Give useful Slot 4 cards special attention: their effects reach every squad.

Before leaving Dinosaur Origin, collect outstanding rewards and finish exchanges that are about to expire. Coordinate your alliance’s starting territory and rally availability, while keeping seasonal purchases separate from your Diamond savings.

Why Some Guides Number This Season Differently

The current sequence places Moonlit Elegy in Season 4:

SeasonTheme
2Winter / Everfrost
3Dinosaur Origin
4Vampire / Moonlit Elegy
5Not yet confirmed

Some older servers had an extra season before Winter, so their Vampire material may use Season 5 instead. Identify relevant information through the theme and feature names. That older numbering neither identifies the post-Vampire season nor confirms when heroes arrive on newer servers.

City control resets for the seasonal territory race. Werewolves and Succubi take over as standard seasonal enemies, while the Mysterious Witch, Moonlight Collection, blessings and Night Market provide additional progression paths.

Familiar Systems With Vampire Names

These comparisons help returning players understand each feature’s role; they do not carry over Dinosaur-era prices or reward caps.

Dinosaur Origin nameVampire equivalent
RaptorWerewolf
StegosaurusSuccubus
Cretaceous Dragon Scale / Cretaceous ScalesShadow Blood Crystal
Cycad Leaf / Fern LeavesHoly Water
Dinosaur Egg / Ancient Dino EggsSilver Moon Coin

Dark Succubus and Demon Stone are new additions in Season 4.

Build Production and Resistance Together

Place your seasonal structures and work through the construction objectives. The core loop is straightforward: Shadow Spring generates Holy Water, which supports upgrades, while Serum Lab increases the resistance needed for tougher enemies.

StructureBenefitUpgrade approach
Shadow SpringHoly Water outputExpand production when it becomes the lab’s bottleneck
Serum LabVirus ResistanceAim for upgrades that unlock practical hunting improvements
Command CenterSeasonal Troop DMGInvest once production and hunting are functioning
Fire Control CenterSeasonal Troop ATKCompare its cost with competing combat upgrades
Defense FortressSeasonal Troop DEFAdd survivability alongside offensive improvements

A failed rally can have different causes. When resistance falls short of the enemy requirement, improve the lab. When resistance is adequate, review your formation or recruit stronger alliance support. Extra resistance does not automatically solve a combat-strength problem.

Inspect each structure’s own upgrade recipe. Holy Water and Shadow Blood Crystals support construction, but different buildings need not share identical costs. Winter-era percentages and level milestones are not reliable Vampire targets.

Know Which Currency You Are Spending

ResourceTypical acquisitionPurpose
Holy WaterShadow SpringSeasonal construction
Shadow Blood CrystalRegular Werewolves and SuccubiSeasonal construction
Demon StoneMonsters, initial-clear chests and activitiesWitch Favor
Moonlight VoucherWitch rewards and seasonal activitiesMoonlight Divination draws
Silver Moon Coin / Moon TokenDuplicate cards, hunting rewards and tasksSilver Moon Shop and Trade Hub Night Market
Silver IngotSealed Duchess reward progressionEternal Night Duke donations

Silver Moon Coins are also described as Moon Tokens in older terminology. Moonlight Coupons from the Witch support card acquisition; the draw interface uses the voucher name. Neither should be confused with shop currency.

Demon Stones belong to Witch progression, not your construction-crystal budget. Always verify the displayed currency icon before evaluating an offer.

Hunting, Fuel and Daily Reward Caps

EnemyFuel costMain reason to fight
Werewolf8Early seasonal farming while building resistance
Ordinary Succubus16Higher-tier hunting and construction crystals
Night Succubus16Night objectives and weekly placement

Newly cleared monster levels can award extra chests. Open those containing Demon Stones and deliver the stones to the Witch. Repeatedly farming a cleared level does not mean its initial-clear chest becomes available again every day.

Compare successful rewards against Fuel spent. A Succubus consumes twice the Fuel of a Werewolf; if it also awards twice the crystals, both provide the same crystal efficiency. Remaining reward attempts and unclaimed initial-clear bonuses can still change the better choice.

Week 1 Has Two Independent Allowances

You can earn rewards from 30 daytime Fatty monsters and 30 nighttime Fatty monsters daily, totaling 60 rewarded kills. Exhausting the daytime counter leaves the nighttime counter untouched.

Keep Fuel available for both periods. Their reward pools differ, so nighttime hunting cannot automatically replace ordinary crystal farming. These Week 1 figures do not confirm later limits, and Dinosaur Origin’s 30-to-15 rule should not be imported into this season.

Night Falls Schedule and Ranking Rules

Night starts at 03:00, 11:00 and 19:00 JP/KR Time every day. Convert those times for your location rather than treating them as device-local hours.

WeekDuration per night period
11 hour
22 hours
33 hours
44 hours
55 hours
66 hours
77 hours
8 onwardEternal Night

Night Succubi become available during these periods. Weekly placement depends on your strongest defeated Night Succubus level. If players tie, the earlier qualifying victory takes precedence.

Only the successful rally’s starter receives that ranking credit. Joining helps the leader but does not grant you their placement. Weekly prizes are delivered through mail on Monday.

Rally tasks are separate from ranking. They can award Moon Tokens, Moonlight Vouchers and Power Cores, but their wording matters:

  • A launch requirement means you must start the rally.
  • An objective allowing launch or participation can be advanced by joining.
  • Additional easy victories may complete tasks without improving your best-level result.

Arrange leadership before hunting. Strong players can support another player’s qualifying attempt by joining that player’s rally.

Progress Through the Mysterious Witch

The card pipeline begins with Demon Stones: give them to the Witch, raise Favor, collect Moonlight Coupons and obtain Moonlight Collection Cards.

Find the Witch under the Season menu. Her progression rewards include coupons, card chests and general upgrade items. Regular hunting and seasonal activities also provide stones, so initial-clear chests are only part of your income.

MenuFunction
Mysterious WitchExchange stones for Favor and collect rewards
Moonlight DivinationUse vouchers for randomized draws
Moonlight CollectionReview card ownership and collection effects
Moonlight BlessingEquip cards into squad-specific or global rows
Moonlight OperationCheck related Succubus objectives

Higher affection unlocks further blessing space, including the third squad’s row and the global row. Revisit Blessing after an unlock: empty spaces provide no equipped effect.

Before buying Demon Stones, estimate what normal play will supply. A purchase is more compelling when it reaches an important unlock before a planned fight than when it merely advances a lengthy reward track.

Cards, Duplicates and Selection Chests

Cards have blue, purple and orange/gold rarities. Divination is random, and an attempt does not necessarily produce a card. Duplicates become Moon Tokens according to rarity; they are not a separate material for leveling cards.

Collection effects and equipped blessings are distinct. A card can matter to collection progress even when it is not assigned to a row.

For efficient collection building, use rewards in this order:

  1. Spend available draw vouchers.
  2. Open randomized card chests.
  3. Use a selection chest for a valuable card still missing.

This reduces avoidable duplicate selections. However, an immediately useful card may justify opening a choice chest before an important battle rather than holding it until the season finishes.

Set Up Moonlight Blessing Correctly

There are up to four card formations, but the final row is global—not a fourth APC squad.

SlotRecipientSuggested focus
1APC Squad 1Main squad’s troop type and combat needs
2APC Squad 2Bonuses suited to its actual deployment
3APC Squad 3Effects tailored to that squad
4All squadsWidely useful combat improvements

When options are limited, useful global cards deserve priority because multiple squads benefit. Compare Troop DMG, HP and damage reduction there, then distribute appropriate ATK, DEF and troop-specific effects among the individual rows.

Match specialized cards to the army:

  • Wings of Dawn: Shooters.
  • Blood Rose: Assaulters.
  • Guard of Order: Riders.

Higher rarity does not rescue a mismatched troop bonus. Build around the cards you own instead of assuming a complete orange deck is necessary. Since these bonuses are seasonal, consider the remaining battles before spending heavily to finish a collection.

Weekly Events and Their Roles

ActivityAvailabilityWhat to do
Hunter’s ContractsDuring night; maximum 3 daily per playerLocate a Hunter Camp and speak with its Hunter
Night RitualMonday, Wednesday, Friday; begins 10 minutes into night and runs 50 minutesAttack Night Altars and finish objectives
Sealed DuchessTuesday, Thursday, Saturday; begins 10 minutes into night and runs 50 minutesRally against the city-affecting boss
Dawn HuntSundayPlay the counterpart to Dino Rescue / Black Market Guardian
Eternal Night DukeSunday after night starts; available beginning Week 4Participate in the President-summoned server boss

Eternal Night from Week 8 expands monster access, but does not remove the separate weekly event timetable.

Night Ritual

Find Night Altars on the world map and attack with your alliance. Normal monster rallies do not substitute for Ritual participation. Combat rewards and weekly objectives provide seasonal currency, vouchers and progression supplies.

Sealed Duchess

The Duchess curses alliance-controlled cities, reducing their benefits until she is defeated. Organize rallies to clear the curse rather than treating the encounter as only a personal reward source.

Her tasks also yield Silver Ingots for Eternal Night Duke donations. Keep these separate from shop currency, and do not assume Night Succubus ranking-credit rules apply to this boss.

Hunter’s Contracts

Visit a Hunter Camp while night is active and talk to the Hunter. Each player may finish up to three Contracts daily. Contracts have expiration timers, and camps vanish at the end of night.

Gold Contracts have limited availability, so initially taking only one gives others an opportunity. Share useful camp locations with your alliance and inspect objectives before committing: some require troop training or Diamond spending.

Quick Tips

  • Keep Holy Water output growing alongside Virus Resistance.
  • Budget Week 1 Fuel for both independent 30-kill reward counters.
  • Convert JP/KR night times before scheduling rallies.
  • Let the player needing ranking credit launch the qualifying Night Succubus rally.
  • Open Demon Stone chests and collect Witch rewards regularly.
  • Equip newly unlocked blessing spaces immediately.
  • Favor relevant global bonuses in Slot 4 over unsuitable high-rarity cards.
  • Use random card rewards before choosing a missing card from a selection chest.
  • Save Silver Ingots for Duke donations and check Contract costs before accepting.