Kingshot Fishing Event Handbook
Updated October 12, 2026
Kingshot’s monthly Fishing Tournament combines careful steering, equipment upgrades, and selective collecting. Strong results depend on two different skills: descending without collisions, then filling your hook with valuable catches during the return journey. This handbook covers tournament preparation, scoring, collection totals, and the listed depths for 60 specimens.
Tournament Basics
The Fishing Tournament returns monthly and includes leaderboard competition. Your practical goal is to earn more points from each attempt while expanding your collection and working toward event rewards.
Three numbers help frame your strategy:
- Level 10: the maximum upgrade level for each fishing tool.
- 550 meters: the maximum fishing depth.
- 230 entries: the complete collection across four categories.
Fishing also uses four seasons: Spring, Summer, Autumn, and Winter. Availability changes with the season, so a missing specimen is not necessarily something you can catch during the current tournament.
Treat scoring and collecting as related but separate objectives. A familiar, valuable catch can help your ranking, while an unrecorded low-value specimen may matter more when filling collection gaps.
Upgrade Your Equipment
Spend Fishing Points on your Line, Hook, and Sinker, developing all three toward Level 10. Each addresses a different limitation.
| Tool | What upgrading improves | Practical benefit |
|---|---|---|
| Line | Reachable depth | Opens access to deeper specimens |
| Hook | Catch capacity per attempt | Lets you bring back more fish and items |
| Sinker | Initial downward boost | Helps the hook travel downward faster and farther at the start |
These upgrades complement one another. Extra depth gives you better opportunities, but limited carrying capacity can restrict the value you bring back. Meanwhile, a stronger Sinker supports the descent needed to reach those opportunities.
Make equipment development your foundation rather than relying entirely on clean steering or special items. Better tools increase what a well-played attempt can accomplish.
Choose Special Items by Their Function
Three special items support different parts of a fishing attempt. Consider them once your equipment is well developed, or when you have spare gems available for additional support.
| Item | Effect | Main use |
|---|---|---|
| Reel Stabilizer | Prevents line snapping from obstacle impacts during descent | Protecting the downward journey |
| Lantern | Improves visibility beyond 300 meters | Navigating deeper water |
| Ocean Scanner | Signals nearby rare, valuable fish | Identifying worthwhile targets |
Do not treat these effects as interchangeable. A Lantern helps you see; an Ocean Scanner helps you locate valuable fish. The Reel Stabilizer protects against snapping, but careful obstacle avoidance remains important because collisions can still disrupt your descent.
Choose support around the problem you are trying to solve rather than expecting one item to handle every situation.
Descend Carefully, Then Collect Selectively
The downward journey is about preserving depth, not gathering everything you pass. Steer around both fish and obstacles. Collisions slow your progress and may trigger the return journey before you reach your intended depth.
Aim for 550 meters when your equipment and navigation allow it. Deeper water offers access to valuable specimens and treasure chests, making a clean descent an important part of a high-scoring attempt.
Once the hook turns upward, change priorities. You now want the strongest haul your remaining capacity can hold.
Sparkling Fish deserve particular attention: they award substantially more points than their ordinary equivalents. Treasure chests are also valuable targets, offering points alongside additional in-game items. Other sea creatures and mermaids can appear during the return journey as well.
Avoid filling every slot immediately with low-value catches. Hook capacity is finite, so each ordinary specimen you collect can reduce room for something better farther along your route. Balance selectivity with what you can actually reach; a valuable target is useful only if you successfully collect it.
Understand Rarity and Points
For catches and memorabilia, rarity determines tournament points. A specimen’s sell value equals its point value.
| Rarity | Stars | Points |
|---|---|---|
| Common | 1 | 10 |
| Uncommon | 2 | 20 |
| Rare | 3 | 40 |
| Epic | 4 | 70 |
| Legendary | 5 | 150 |
The differences are substantial. A single Legendary specimen provides 150 points, matching fifteen Common specimens. That makes value per occupied hook slot especially important when capacity is limited.
Use rarity alongside the visible sparkle cue when choosing targets. The information provided establishes that sparkling versions are more valuable, but does not specify a universal sparkle multiplier. Avoid planning around an assumed bonus.
Plan Your Collection
The full collection contains 230 entries, divided as follows:
| Category | Entries |
|---|---|
| Catches, including fish and other aquatic life | 150 |
| Memorabilia and recovered artifacts | 60 |
| Mermaids | 10 |
| Ocean Chests | 10 |
| Total | 230 |
Keep a checklist by category, then narrow your targets by season, rarity, and depth. Recording discoveries after each attempt makes it easier to distinguish a genuinely new catch from a familiar one.
For leaderboard-focused attempts, favor higher-value specimens. For collection-focused attempts, prioritize missing entries that are currently available. You can pursue both goals over multiple tournaments without assuming every specimen appears in every season.
Listed Catch Depths: Common Specimens
The following 30 Common catches each award 10 points. These are depth references, not a guarantee that every listed specimen is available in the current season.
| Depth | Specimens |
|---|---|
| 10 m | Rosy Bitterling, Neon Tetra, Crystal Anchovy, Red Swordtail, Sea Cucumber, Bluegill Sunfish, Tilapia, Blowfish |
| 100 m | Sea Slug, Kissing Gourami, Sweet Shrimp, Japanese Jack Mackerel, Small Crab, Emerald Turtle, Small Starfish, Sea Bass, Eurasian Dace, Salmon, Ribbon Eel |
| 200 m | Flatworm, Ricefish, Leaf Turtle, Hermit Crab, Toadfish, Jellyfish, Black Sea Bass, Ayu Sweetfish |
| 300 m | Opaline Gourami, Flatfish, Catfish |
Listed Catch Depths: Uncommon Specimens
These 30 Uncommon catches each award 20 points. Together, the two depth tables cover 60 of the 150 catches, rather than the entire collection.
| Depth | Specimens |
|---|---|
| 100 m | Platinum Peacock Bass, Crowntail Guppy, Tuxedo Guppy, Panda Guppy, Scallop, Pygmy Octopus, Colorfin Fish, Sea Urchin, Jumbo Crab, Freshwater Lobster, Northern Pike |
| 200 m | Grass Guppy, Glass Guppy, Snakeskin Guppy, Albino Guppy, Triton’s Trumpet, Blue Tang, Lionfish, Sunset Salmon |
| 300 m | Swordtail Guppy, Firefly Squid, Mosaic Guppy, Ribbon Fin Guppy, Telescope Goldfish, Nibblefish, Mussel, Nautilus, Suckermouth Catfish, Chinook Salmon, Slender Sharksucker |
Quick Tips
- Develop all three tools toward Level 10 using Fishing Points.
- Avoid contact during descent; pursue catches during ascent.
- Work toward 550 meters for access to deeper opportunities.
- Use a Lantern when visibility becomes difficult beyond 300 meters.
- Favor Sparkling Fish and valuable treasure chests over indiscriminate collecting.
- Remember that Legendary specimens award 150 points each.
- Check seasonal availability before chasing a missing entry.
- Track collection progress separately from your leaderboard ambitions.