Gamevoyant

Kingshot KvK (Kingdom of Power) Guide

Updated October 12, 2026

Kingdom of Power is Kingshot’s monthly KvK contest, pairing two kingdoms for resource-driven preparation and cross-kingdom warfare. Winning takes more than strong armies: well-timed upgrades, coordinated castle control, and careful troop recovery all matter. Rewards include exclusive skins, Kingdom Coins, Hero Shards, kingdom-wide bonuses, and the opportunity to appoint a High King.

Eligibility and Event Schedule

KvK takes place during week 4 each month. Kingdoms become eligible approximately 70 days after creation.

Matchmaking considers kingdom generation and the combined troop power belonging to the 100 strongest governors. The system evaluates strength on the first day; your opponent appears on the second.

PhaseDuration or timing
Matchmaking2 days, beginning Saturday
Preparation5 days
Battle10:00–22:00 UTC; 12 hours
Castle fightingStarts at 12:00 UTC
Field Triage2 days after battle

Use matchmaking to examine the opposing kingdom’s leading alliances and governors. Creating a character there can help you assess their organization before committing to a battle plan.

Preparation: Daily Tasks and Points

Preparation determines the battlefield and grants valuable combat support. Broad participation is essential; relying entirely on one alliance or a few powerful accounts is a poor strategy.

The following table consolidates repeated tasks. Listed days indicate when each activity scores.

Activity and scoring unitDaysPoints
Governor Gear Charm maximum score: +11, 3, 470
Building upgrade: 1 Truegold spent1, 2, 52,000
Research: 1 Truegold Dust spent1, 2, 51,000
Spend 1 Tempered Truegold1, 2, 530,000
Eligible speedups: each minute1, 2, 530
Complete an Intel Mission1, 3, 56,000
One Hero Roulette play2, 38,000
Ascension: each Rare Hero Shard2, 3350
Ascension: each Epic Hero Shard2, 31,220
Ascension: each Mythic Hero Shard2, 33,040
One gathering bundle2, 4, 52
Spend 1 Master Emblem2, 36,000
Spend 1 Master’s Manuscript2, 360
Pet Advancement score: +13, 550
Spend 1 Advanced Taming Mark3, 515,000
Spend 1 Common Taming Mark3, 51,150
Spend 1 Hero Gear Forgehammer4, 54,000
Hero Exclusive Gear: each Widget4, 58,000
Spend 1 Mithril4, 540,000
Governor Gear maximum score: +1536

Eligible speedups cover construction, research, troop training/promotion, and master skills. A gathering bundle means 1,000 Bread, 1,000 Wood, 200 Stone, or 50 Iron collected in the Wilderness.

Daily priorities are:

  • Day 1—City Construction: buildings, charms, speedups, and Intel.
  • Day 2—Basic Skills Up: building materials, speedups, roulette, shards, gathering, and master development.
  • Day 3—Pet Training: pets, charms, roulette, shards, Intel, and master materials.
  • Day 4—Hero Development: charms, hero equipment, troop training, and gathering.
  • Day 5—Power Boost: pets, equipment, buildings, speedups, Intel, and gathering.

Save flexible materials until you know which day needs support. Avoid destructive internal conflicts, especially attacks that drive major contributors away; losing active governors weakens future KvK efforts.

Upgrade Score References

Charm values below are upgrade scores, not final KvK points. Multiply the applicable score increase by 70.

Charm levelScoreCharm levelScore
1625712,500
21,250813,000
33,125914,000
48,7501015,000
511,2501116,000
612,500——

Governor Gear uses a 36-point multiplier on Day 5. Grouped entries share identical values.

Gear rarity and starsUpgrade scoreKvK points
Uncommon, 0-star1,12540,500
Uncommon, 1-star1,87567,500
Rare, 0-star3,000108,000
Rare, 1-star4,500162,000
Rare, 2-star5,100183,600
Rare, 3-star5,400194,400
Epic, 0/1-star3,230116,280
Epic, 2/3-star3,225116,100
Epic T1, 0/1-star3,440123,840
Epic T1, 2/3-star4,085147,060
Mythic, 0/1/2/3-star6,250225,000

Troop Training and Combat Scores

Day 4 awards points per trained unit. Battle scoring separately rewards enemy troop eliminations.

Troop levelTraining pointsElimination points
131
241
352
483
5124
6185
7257
8359
94511
106013
1175Not specified

Battle Rules and Castle Strategy

The preparation loser hosts the fighting. The preparation winner receives +15% Healing Speed and +200% Enlistment Office Capacity.

Cross-Kingdom Teleporters become available at 10:00 UTC, when borders open. Travel remains available until 22:00 UTC; castle combat begins at 12:00 UTC.

Full control of the King’s Castle decides victory. Occupying either the castle or a turret grants 1 point for every 1,000 occupying power per 60 seconds.

City attacks can also score, but the target’s Town Center must fall within three levels above or below yours.

Coordinate turret assignments alongside castle deployments. When castle and turret holders belong to the same kingdom, those turrets will not fire on the castle—even if different alliances hold them. Turrets also give allied castle squads a substantial Lethality boost.

Choose objectives before chasing individual kills. Organized reinforcement and turret coverage support victory more directly than scattered city attacks.

Rewards and Rankings

Reward categoryWhat matters
Preparation milestonesPersonal and alliance chests contain Kingdom Coins, resources, and speedups
Preparation individual rankingTop 200 receive the current season’s Mythic Hero shards, such as Hilde
Preparation alliance rankingCalculated daily, rewarding members
Preparation kingdom resultWinners receive twice the losing kingdom’s rewards
Battle kingdom resultWinners earn substantially more; an example is 50 Kingdom Coins versus 15
Battle individual rankingBattle points determine placement; top 50 receive a City Skin
Other battle prizesHero Shards and Truegold
Battle alliance rankingDetermined by combined alliance points

The victorious kingdom’s leading alliance gains the opportunity to appoint a High King.

Field Triage and Recovery

Field Triage lasts two days. Its starting rescue rate is 30%, rising to a maximum of 90%.

Purchase Medical Satchel with gems to improve your personal rate. Alliance assistance through Rescue Orders can raise it further.

Recovery routes differ: castle-battle losses enter the Enlistment Office, where 70% are recoverable; losses from attacks against your city enter Field Triage.

Keep healing throughout combat. Once the Infirmary reaches capacity, additional wounded troops can become permanent losses.

Quick Tips

  • Reserve upgrades for days that award their points.
  • Estimate daily totals before spending rare materials.
  • Encourage participation across every alliance.
  • Assign castle and turret responsibilities before 12:00 UTC.
  • Check Town Center levels before attacking for points.
  • Monitor Infirmary space continuously.
  • Complete rescue purchases and assistance within the recovery window.