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MapleStory Classic Cleric Guide

Updated October 21, 2026

Cleric turns the Magician into a holy-magic support specialist in MapleStory Classic World, pairing group healing with defensive tools. Available from level 30, this path suits players who want to sustain their party while using Heal to damage nearby undead.

Cleric at a Glance

FeatureDetails
Class branchMagician
Advancement tier2nd job
Previous classMagician
Minimum advancement level30
Main scaling statINT
WeaponsWands and staves
Home townEllinia
Core abilitiesHeal, Invincible, Bless

These details reflect pre-launch information and may change. Classic World does not currently offer a 3rd-job advancement.

How to Become a Cleric

Start by reaching level 30 as a Magician, then visit the library belonging to Grendel the Really Old in Ellinia.

Complete the Magician’s second-job advancement quest and select Cleric when choosing your specialization. The other available paths are Fire/Poison Wizard and Ice/Lightning Wizard, so make sure you select the support-focused option.

What Cleric Brings to a Party

Heal is the centerpiece of the class. It restores HP to allies within its area while also inflicting holy damage on undead caught nearby. Its healing output depends on how many people receive the effect, making party positioning important.

The remaining support tools serve different purposes:

  • Bless improves nearby teammates’ Accuracy, Avoidability, and HP recovery received through items and skills.
  • Invincible lowers incoming physical damage for the caster.
  • Teleport helps you reposition within the current map.

Against undead, Cleric can combine recovery and offense through Heal. Holy Arrow provides a separate holy attack that is particularly effective against undead and devil-type enemies.

Second-Job Skills

Your earlier Magician abilities remain usable, including Magic Claw, Magic Bolt, and MP-recovery passives.

The MP figures below show how costs change as each skill develops.

SkillLevel capUnlock requirementMP costFunction
Heal30None listed12 → 27Heals nearby party members and damages undead within the affected area. Healing varies with the number of recipients.
Invincible20Heal Lv 516 → 36Temporarily reduces physical damage received. Also inflicts non-elemental magic damage on monsters receiving contact damage from the caster.
Bless20Invincible Lv 520 → 30Gives nearby allies more Accuracy, Avoidability, and HP recovery from consumables and skills.
Holy Arrow30None listed14 → 28Launches holy projectiles, with particular effectiveness against undead and devil-type targets.
MP Eater20None listedNot listedDrains enemy MP through magic attacks, limited to once per 5 seconds. Targets with 0 MP cannot supply any.
Teleport20None listed55 → 15Moves the caster a fixed distance in the direction selected with the arrow keys, without leaving the map.

For practical planning, treat Bless as a targeted support buff, not a blanket increase to every attribute or resistance. Likewise, Invincible’s detailed effect is a timed physical-defense skill, rather than protection against every damage type.

Planning Your Early Skill Investment

The key support prerequisites form a straightforward chain:

Heal Lv 5 → Invincible Lv 5 → Bless

Use that chain to plan access to your party tools. It establishes the unlock requirements, but it does not mean you must stop developing Heal once it reaches level 5.

A role-focused approach is to:

  • Develop Heal for support and undead combat. It covers both jobs with a single cast when allies and suitable enemies are nearby.
  • Work toward Bless if party utility is your priority. Budget for its Invincible requirement first.
  • Consider Teleport’s changing cost. Its MP expense falls from 55 to 15 as it develops.
  • Account for MP Eater’s limits. Its 5-second restriction and dependence on enemy MP prevent it from supplying MP continuously.

These are planning priorities rather than a rigid level-by-level skill build.

Wands, Staves, and Shields

Cleric uses the same wand and staff options as the other Magician specializations. Either weapon type works with Heal.

The equipment choice centers on a one-handed wand setup with a shield versus a two-handed staff setup oriented toward magic attack. Compare individual weapons rather than assuming every staff is stronger than every wand.

Weapon Options

WeaponTypeRequired levelRequired statsW.AtkM.Atk
Wooden StaffStaff10INT 202024
Sapphire StaffStaff15INT 30, LUK 102531
Emerald StaffStaff15INT 30, LUK 102531
Old Wooden StaffStaff20INT 40, LUK 153038
Wizard StaffStaff25INT 50, LUK 203545
Ice WandWand25INT 50, LUK 152448
Mithril WandWand30INT 60, LUK 202755
Wizard WandWand35INT 70, LUK 254362
Fairy WandWand40INT 80, LUK 304869
Arc StaffStaff45INT 90, LUK 405573
CromiWand50INT 100, LUK 405883

Two shield options worth checking are:

ShieldRequired levelRequired stats
Mystic Shield22INT 34, LUK 12
Esther Shield35INT 60, LUK 25

Armor and Stat Requirements

INT drives Cleric’s scaling, but equipment can also demand LUK. Check both requirements before committing to an upgrade.

Clerics wear Magician armor, including robe-style overalls and separate tops and bottoms. The examples below show how requirements rise across several equipment tiers; they are not complete sets or mandatory purchases.

Required levelExample armorRequired stats
30Blue Wizard Robe, Blue Lutia, Blue JesterINT 50, LUK 20
35White Chaos Robe, Blue Noel, Blue MattyINT 60, LUK 25
40Blue Starlight, Dark Arten, Blue GuiltianINT 70, LUK 30
50White Calaf, Blue Penance, Flame Golden CircletINT 90, LUK 40
60White Anakamoon, Gold Manute, White SeraphisINT 110, LUK 50
70Blue Requiem, Blue Lorin, Blue Infinium CircletINT 130, LUK 60

Weapon requirements do not always match armor requirements at the same level. For example, Mithril Wand requires INT 60 and LUK 20, while Blue Wizard Robe requires INT 50 and LUK 20; both require level 30.

Quick Tips

  • Reach level 30 on Magician, then begin advancement in Ellinia.
  • Keep teammates within Heal’s reach; its recovery depends on the number of recipients.
  • Use Heal offensively against undead, not as a general-purpose attack against every monster.
  • Remember the support unlock chain: Heal Lv 5 → Invincible Lv 5 → Bless.
  • Compare actual weapon stats and shield access before choosing a wand or staff.
  • Check LUK requirements alongside INT when planning equipment.
  • Do not plan around a 3rd job yet; none is currently available in Classic World.